Current Assignment
Under the guidance of The Arbiter of Fate
You choose the journey. The Arbiter chooses the direction.
The Director records your decisions; it does not read or alter your Skyrim save.
Explore anywhere, speak to NPCs, discover and accept quests, and gather items freely. With optional Strict Assignment Mode on, deliberately finishing or handing in an unassigned objective must wait until Fate assigns it — including completions triggered by a known action rather than an NPC hand-in.
If Skyrim unexpectedly finishes an unassigned objective, or an assigned objective unavoidably finishes another, record that event as an exception without losing your current assignment.
Quest starting conditions are not all verified. Check that each objective can actually be started in your Skyrim game.
Under the guidance of The Arbiter of Fate
Discoveries never replace your assigned objective. Follow your expedition rules before deliberately completing an unassigned quest.
Start typing for suggested Skyrim objectives, or enter one that is not listed. Recording it makes it available for Fate’s next draw when eligible; your current assignment stays unchanged.
Exploration is yours: roam freely, discover and accept quests, talk to NPCs, fight and gather supplies.
Completion belongs to Fate: in Strict Assignment Mode, don't deliberately finish or hand in an unassigned quest, including by triggering a known automatic ending.
Unexpected consequences: record incidental or genuinely unavoidable completions as exceptions; the current Fate assignment continues.
Fate: one binding assignment at a time. Optional Fate's Mercy allows one deliberate replacement, rechargeable after three completed assigned objectives. Draws remain recorded in the Chronicle.
Your saved character, current perk focus and Spellbook permissions at a glance. Starting playstyle advice does not impose equipment restrictions.
This is a read-only view of your recorded Skyrim progress. Skill level, Fate permission, and whether a spell is learned are separate. Shouts remain independent of Perk Focus.
Generates a lore-inspired name based on the selected race. You can edit it before saving.
Unmodified Skyrim racial abilities. The values describe your in-game starting race, not extra Fate restrictions or permission to use spells. Gameplay-changing race mods may differ.
Changing your starting playstyle does not automatically change Perk Focus. Applying the suggestion is an explicit choice and does not erase learned spells or bought perks.
Adjust these to match your Skyrim save. They are only recorded when you select Save character details.
Skyrim increases one of Health, Magicka or Stamina by 10 per level. The Director draws from the attributes you enable.
Use Fate's decision only when you intend Fate to choose the attribute. You will see the proposed choice and confirm it before your recorded level, attribute and perk points change. If you have already updated Character details to match that level, do not record it again.
For reconciling a level you already gained in Skyrim outside the Director. This adds one recorded level, +10 to the chosen attribute and one unspent perk point; it never rolls Fate. Check your current saved level first to avoid double-counting.
Read-only overview of Fate's choices, manual records, and anything needing confirmation. Use the Chronicle for the complete history.
Enter your in-game skill levels and mark perks you already own. The Director draws from the 18 vanilla perk trees using skill thresholds and recorded prerequisites. Vanilla perk ranks and branching prerequisites have been reviewed; confirm results against your actual Skyrim game, especially if using gameplay mods.
Choose which skill trees Fate may draw perks from. Presets are editable; only eligible perks in enabled trees can be selected. Your purchased perks remain recorded if you change focus.
Change any of the 18 skills to make a custom focus. This also changes the default Spellbook school pool.
Spellbook follows selected spellcasting schools by default. Enchanting and Alchemy are separate skills. Use the Spellbook tab to control spell permissions.
Marking an owned perk below records what you already have in Skyrim; it does not spend or refund an unspent point. Fate-led perk purchases do deduct one point. Correct unspent points under Character details if your in-game balance differs.
v1.9.82 audit: multi-rank requirements and branching perk paths have been corrected. Previously purchased perks remain recorded even when they no longer satisfy a corrected prerequisite; the Director will not automatically remove them.
New level-one characters receive their saved race’s starting levels (15, 20 or 25). Continue updating skills to match the game; racial baselines are not reapplied after you have progressed.
Before Fate chooses a perk, compare your character level, skill levels, purchased perks and unspent perk points with Skyrim.
Skyrim is the source of truth. Reviewing or dismissing this reminder won't spend points, roll Fate or change your assignment.
Werewolf and Vampire Lord have separate perk trees. Earn their perk points in-game through feeding or Vampire Lord combat, then let Fate choose an available upgrade. These points do not use your ordinary level-up perks.
Update this number when Skyrim awards a transformation perk point.
If you make a skill Legendary, refund its purchased perk ranks, reset that skill to 15 and add the refunded points. This tracker asks for confirmation.
Perk purchases can also be checked or unchecked above in View and correct owned perks. Legendary refunds here reflect the recorded perk ranks; confirm your in-game balance after making a skill Legendary.
Track spells you have learned in Skyrim and see which ones your expedition permits. This does not learn or lock spells inside the game.
Creation spell ranks were cross-checked in v1.9.77; tome availability still depends on in-game conditions. See Settings → About → Version information & recent changes for the review.
Checks recorded spells and Fate rules only. Zero permitted spells may be intentional. Modded magic and equipment are not automatically detected.
The catalogue now includes quest-only and equipment-granted spells, each labelled where applicable. Vampire Lord powers, scrolls and staves are not normal spell-tome entries.
School restrictions are optional expedition rules. Known spells are recorded independently. Fate draws remain binding until you deliberately clear or replace them.
Keep this switched off for normal spellcasting. When enabled, each rule temporarily locks spells in one school from a chosen rank upwards until you record the linked quest as completed. Novice spells stay outside these rank locks. Existing school restrictions still apply. Creation spell ranks are reference guidance; verify against the game if modded.
Current progression uses recorded school skill levels, not character level. Novice spells remain available; Master spells require separate in-game verification.
Fate uses a quest already in your journal and a currently permitted school. Only one unfinished Fate-chosen quest restriction may be active at a time. Merely learning a spell never completes a quest.
Select a school to see spells. Tap an individual spell for its acquisition notes, learned status and favourite controls.
The catalogue is curated rather than exhaustive. Quest-only abilities, equipment-granted spells and Lesser Powers are labelled; powers do not follow school spell-rank restrictions. Add other edition-specific or modded spells here.
Keep track of your Words of Power and the shouts you have unlocked in Skyrim. Like the Spellbook, this is a manual expedition journal; it cannot read or alter the game.
Each shout contains three words. Mark Discovered after you learn a word in-game, then Unlocked when you can actually use it. Most word unlocks consume dragon souls, but story-granted words may be unlocked for free.
Shouts are separate from the five magic schools. Perk Focus and spell restrictions do not prohibit them. The tracker does not impose extra Fate restrictions.
The standard catalogue includes 20 base-game shouts, three Dawnguard shouts and four Dragonborn shouts. Mods can introduce additional ones.
Select a content group, then tap a shout to track its three words. Discovery and unlocking are recorded separately.
For content not included in the standard 27-shout catalogue.
Track Skyrim quests, branching choices and cross-quest consequences. Fate chooses assignments, not your decisions, and cannot read your Skyrim journal.
Possible links between objectives you've recorded and named quests. Nothing here changes Fate until you confirm a connection. Review whenever convenient.
Browse quests not yet discovered. Use Discover when you encounter one in Skyrim.
These filters only change the journal display. They do not change Fate's assignment rules. Legion and Stormcloak filters also include shared Civil War quests. Unclassified faction quests remain under Other / Unclassified.
Turn this off to find quests outside your Director settings. Recorded discoveries and completions remain visible regardless of those settings.
Record an event as soon as it happens in Skyrim, even if its parent quest is unfinished or Fate has not assigned it. These records never complete a quest or consume Fate's random seed. You can correct a mistaken event later.
Use search to narrow the options, then select a quest.
A separate log for the small objectives Skyrim lists under Miscellaneous. Copy the wording from your in-game journal when possible. Recording one does not accept a full quest or choose a faction. Choose a suggested objective or type the exact in-game wording. Outstanding objectives can join Fate’s next draw if Miscellaneous is enabled in the Arbiter.
Catalogue entries are optional suggestions, not automatic discoveries. Follow the current wording in Skyrim, and complete the recorded objective only when the whole miscellaneous task ends. Some objectives contain several stages: the Arbiter groups verified stage suggestions as one miscellaneous task, without assigning their full quests. Update the tracked record as the task progresses. Hearthfire uses the same drafting/workbench wording at all three properties; edit the existing Lakeview, Windstad or Heljarchen record to preserve its hold, rather than adding a generic second task. Wild Horses objectives remain individually eligible. Repeatable offers can be recorded as distinct instances; persistent tasks never enter Fate’s random pool.
A miscellaneous referral and its full quest may be separate stages. Expand Related quest on an objective to link them, verify the in-game quest, or mark a confirmed duplicate. No link automatically discovers, completes or assigns a quest.
For full quests not in the catalogue. For Skyrim’s small Miscellaneous objectives, use the separate Misc. tab above. Both can be selected by Fate when eligible.
Not ready for a quest yet? Temporarily suspend it from its Quest Journal details. The quest stays saved, but Fate will not draw it while suspended. You can record a reason such as “Waiting until a higher level”.
Ready to try it? Find the quest below and select Resume Quest. It returns to your discovered objectives and can be picked by Fate again when its other eligibility requirements are met. You do not need to rediscover it.
Suspending your current assignment releases it so Fate can draw another objective. Suspended miscellaneous objectives are managed separately under Journal → Misc. → Suspended. Faction and story exclusions cannot be reversed with Resume Quest.
These quests are not temporarily suspended. The Director excludes them because of your recorded faction or story decisions. To change those decisions, use Director settings. Changing a decision cannot guarantee a quest is available in Skyrim.
Discovered regular quests, recorded miscellaneous objectives and individually approved quests can be drawn when eligible. Undiscovered quests need explicit approval; the database cannot verify every quest requirement.
All quests remain searchable and discoverable. These switches control what Fate may assign; deliberate quest completion follows your Expedition rules. Radiant assignments are tracked separately from faction story quests.
Only quest and miscellaneous assignment draws change. Perk, attribute and magic rolls are unaffected. Fate never overrides quest eligibility or your discovery-mode choices.
Undiscovered quests must be individually approved, even in Available and Mixed modes. Unverified requirements are never assumed satisfied.
Discovered quests reflect your actual Skyrim journal; mismatched pre-start records are flagged without overruling Skyrim. Individually approved undiscovered quests still need their prerequisites. Approvals can be revoked in the Quest Journal.
When an assigned quest is too difficult, Mercy returns it to Fate and selects a different eligible objective. The returned quest is excluded only from that replacement draw; it may return in future assignments. Once Mercy is spent, three completed Fate-assigned objectives recharge one use.
Undo restores the saved random seed as well as the recorded result. Only the latest change can be undone. A recovery snapshot is kept in this browser when storage permits; export expedition backups separately.
Exploration is always free. Discover and accept quests normally. This optional rule (OFF by default) restricts only deliberate completion of objectives Fate has not assigned — including known automatic-ending actions, not just hand-ins.
An unexpected automatic completion or an unavoidable consequence of an assigned quest can still be recorded, with the reason in the Chronicle. Player-owned story decisions remain yours.
Choose a side only after committing in Skyrim. Opposing quests are excluded automatically.
These groups are generally compatible with one another. Record your membership, or mark a group as declined if you do not want its questline assigned. Undecided does not prevent joining quests from being drawn.
If a quest is too difficult or you would rather wait, select Temporarily suspend quest in the Journal or Suspend assignment on the Dashboard. Resume regular quests later under More → Suspended quests. Miscellaneous objectives resume under Journal → Misc. → Suspended. Faction and story exclusions are managed separately.
Check your current objective pool and simulate 20 draws without assigning quests, changing progression or saving anything. A rehearsal is not a guarantee that every quest can be started in Skyrim.
Simulate up to 100 consecutive quest completions on a temporary copy of your progress. The rehearsal respects recorded prerequisites, faction exclusions, category switches and discovery approvals. It does not discover or approve new quests, change your character, or save anything.
Simulate assignments alongside failures, unavoidable events, NPC deaths and level-ups, using actual quest eligibility checks in an isolated copy. This diagnostic does not issue real Fate draws or make choices for you.
Your recorded Skyrim expedition at a glance. These views use the existing Chronicle; they do not alter Fate, quests or your save.
A practical guide to your first expedition and the systems you'll return to later. Open only the chapters you need; none of these instructions changes your save or asks Fate to make a decision.
Example: A Wood Elf choosing Stealth Archer starts with the Wood Elf skill bonuses. Adding Destruction to the focus changes it to Custom; restoring the exact original trees restores the Stealth Archer preset. Equipment suggestions are optional, not forced restrictions.
The Arbiter tab governs which quests can enter Fate's assignment pool. Choose enabled content and quest categories, select a discovery mode, then use Save Director settings. A quest must pass the recorded restrictions to be drawn. Outstanding Misc. objectives can also be drawn from their own Journal tracker when the Miscellaneous category is enabled.
Set faction loyalties only after choosing a side in Skyrim; the Director then excludes opposing questlines. An unknown quest is never made eligible merely because it appears in the catalogue: you must discover it or explicitly approve it after checking in-game availability.
Fate personalities (v2.7.0): Pure Fate picks each eligible objective equally; Balanced Fate reduces the chance of repeating the last category; Restless Fate favours categories with fewer recorded past assignments. In Mixed mode, the existing discovered/approved slider determines the pool before a personality weighs its objectives. Existing expeditions keep their earlier balanced setting.
The Arbiter can also guide level-up attributes and eligible perk draws through Character. The Survivor's Choice / Fate's Choice / Shared Control modes belong specifically to the Spellbook, not to a single global control switch.
The Arbiter records and proposes decisions; it cannot operate Skyrim for you. You choose how many of these systems to use.
All contains undiscovered catalogue quests; Discovered holds accepted quests (including active assignments); Completed includes finished and failed quests, including branching decisions and outcome notes. Manually suspended objectives are kept under More → Suspended quests, where you can select Resume Quest when ready.
The Misc. view tracks Skyrim’s smaller objectives. Outstanding entries can enter Fate’s assignment pool when the Miscellaneous category is enabled, but adding one never immediately assigns it or changes faction allegiance.
Exploration is yours; completion belongs to Fate. You can explore, talk, discover, accept quests, collect items and fight normally. Under optional Strict Assignment Mode, avoid deliberately finishing any unassigned objective, even if its known end trigger is not a hand-in. If Skyrim unexpectedly completes an objective, or your assigned mission unavoidably finishes another, choose the appropriate exception when recording it. The Chronicle preserves the reason and your current assignment stays active. World events can be recorded as they happen.
For branching quests, expand the quest card and record the outcome you chose in Skyrim. The Arbiter excludes verified opposing paths but never chooses the moral decision. You can also save an outcome note for other quests.
The catalogue cannot guarantee a quest is currently startable. Some NPC deaths and faction choices can block later quest starts; use the Cross-quest consequences panel to record them and confirm exceptions in Skyrim. Approval is your confirmation, not an automatic unlock.
Update the saved character level and attributes to match your game. The Level-Up Director previews Fate’s permitted attribute and asks you to confirm before recording a level-up. Alternatively, record an existing in-game level without using Fate. Do not record the same level twice.
Record skill increases and purchased perks in Character → Skills & Perks. Fate uses those recorded skill levels, perk prerequisites and your Perk Focus to find eligible perk draws. Changing focus does not delete recorded purchases or learned spells. Manual owned-perk checks do not change unspent points; Fate-led purchases do. Review the Progression & Fate decisions panel for recent changes.
Racial starting skills are applied automatically only to a new, unprogressed character. For an established character, changing race preserves recorded skills unless you deliberately apply the racial starting-skill reset.
In Spellbook, mark spells learned in Skyrim. This is separate from whether a spell is currently permitted by your expedition's optional magic rules. With Follow Perk Focus enabled, the selected magic-school pool comes from your Character focus.
Survivor's Choice lets you choose permitted schools. Fate's Choice or Shared Control lets Fate choose; after selecting either mode, press Let Fate decide to generate the binding school selection. The mode and decision save separately. Quest-linked spell locks are optional.
In Shouts, track every Word of Power as Discovered when learned and Unlocked when available for use. Shouts are not governed by Perk Focus or Spellbook permissions. Some special shouts require all three words before they work.
Recorded decisions save automatically in your browser's local storage. Export expedition backup (.json) in Settings whenever you reach a meaningful milestone; keep that file somewhere safe. The export includes your character, quests, magic, shouts and Chronicle.
To move to a new downloaded HTML, browser, device or GitHub Pages site, open the destination and use Import an expedition to restore your JSON. Import replaces the destination's current expedition after confirmation, so export it first if needed.
The Chronicle records expedition decisions and provides Undo last change for the current session. Undo does not replace a separate backup. Local downloads and hosted pages may not share browser storage or synchronise automatically.
No eligible objectives? Check installed content in Settings, enabled quest categories and discovery mode under Arbiter, missing prerequisites, faction allegiance and temporarily suspended quests. The Arbiter's readiness test explains the current pool.
Fate's Choice shows no new magic decision? Select the mode, then press Let Fate decide. Your focus pool still applies until a binding draw has been made.
Active quest suddenly flagged? The dashboard now shows assignment-health warnings when recorded choices affect an active objective. Check Skyrim before resolving or suspending it.
Progress missing in a newer file? Check whether you opened a different browser or file location, then restore a saved JSON backup. Saved expeditions do not automatically transfer between origins.
For version details, known limitations and release notes, see About The Fate Director below. The guide is informational only and works offline.
Choose the Skyrim edition you play, then check installed expansions and Creations. This determines the Director’s content pool; it does not detect your game installation.
Changing the edition suggests initial content choices. Select Save edition and installed content to apply them.
Automatic saving: Your expedition is stored in this browser’s local storage as you make recorded decisions. It is not written into your Skyrim save file.
Keep an export: Browser storage can be cleared, blocked or isolated between browsers, devices, website addresses and local-file locations. A JSON backup is your portable copy.
A hosted page and a downloaded HTML file may use different browser-storage locations. Opening the same expedition in two locations does not automatically synchronise their changes. JSON backups are ordinary readable files; store them securely.
Import replaces the expedition in this browser after you confirm. The Director can import compatible earlier version-1 expedition backups; unsupported or malformed files are rejected. Export your current progress first.
Starting a new expedition replaces local progress and requires two confirmations. Undo is session-based and is not a substitute for a saved backup.
Skyrim — The Fate Director is Survivor Incognito’s standalone expedition companion. The Arbiter of Fate is the name of the guiding presence behind Fate’s optional decisions, with its quest-decision controls under the Arbiter tab. You explore Skyrim; the Director helps you record progress and lets The Arbiter choose from eligible objectives and other decisions under rules you select.
Unofficial fan-made companion; not affiliated with or endorsed by Bethesda. No game files, mods or installation are required.
Depending on your selections: eligible quest assignments, level-up attributes, available perk choices, and optional magic permissions. You can also track factions, discovered and completed quests, perks, learned spells, Dragon Shouts and expedition history.
You choose when to accept decisions, how much authority Fate has, what you discover naturally and how faithfully to apply its suggestions. Starting playstyle equipment guidance is not an automatic restriction. The Director cannot read, edit or control your Skyrim save or game world.
Edition choices cover Original, Legendary, Special and Anniversary Edition, with selectable DLC and Creation content. The catalogue is curated rather than an exhaustive authoritative database. Some quest start conditions, acquisitions and modded variants still need in-game confirmation; the Director deliberately requires manual approval for uncertain undiscovered quests.
Current version: v3.2.0. Catalogue reports and correction tools are below; earlier changes remain in the version history.
Reference information and technical reports live here rather than taking space in the Quest Journal. Reconciliation actions still update your expedition only when you confirm them, are saved in the Chronicle, and can be undone.
v3.0.1 legacy quest review: Previously recorded v17_d01 and v17_d04 statuses remain attached to their original IDs. Their old content identities were inaccurate, so the catalogue now flags them as retired; they cannot enter new Fate draws. If either is currently assigned, check your actual Skyrim journal before resolving or suspending it. This update does not silently complete, transfer or cancel any objective.
v3.0.2 catalogue review: Old quest IDs remain valid and alias progress is shared across confirmed duplicate names. The two main-story Black Books and hidden Chrysamere encounter cannot enter new Fate draws, but any existing active assignment remains available for manual review. The full catalogue is curated rather than fully in-game verified. Seeking Disclosure can overlap with other Dawnguard main quests; record actual Skyrim transitions without attempting to complete unrelated unassigned objectives.
v3.0.4 evidence caution: The Retching Netch is an inn, not a new journal quest. The false Dragonborn speech lead is retired from new draws. Existing historical assignments remain for manual review. Published sources disagree on whether Sybille’s vampire-target location is fixed; use your in-game quest marker. Other unverified starts still require gameplay confirmation.
The legacy catalogue health report is kept for research and exports, outside the everyday Quest Journal.
Catalogue entries are shown with separate evidence for quest identity and quest start. A name match is not proof that a quest can be offered. None of these checks change progress, Fate eligibility or player confirmations. Created objectives and retired aliases are marked separately.
Live audit of recorded catalogue metadata. Duplicate titles are consolidated without deleting saved quest IDs. Counts describe coverage, not independently verified accuracy.
v3.2.0 application · Expedition backup schema v1 · Offline HTML · No account required · No connection to your Skyrim files. Updates and new file versions do not automatically sync progress across different browser storage locations.